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| 如果夏娃存活满46分钟并死于年老,下一局她可以在她死去的地方重生,但这种情况仅可能发生在当玩家重新进入游戏时服务器中少于四名能生育的女性角色时。 | | 如果夏娃存活满46分钟并死于年老,下一局她可以在她死去的地方重生,但这种情况仅可能发生在当玩家重新进入游戏时服务器中少于四名能生育的女性角色时。 |
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− | == 夏娃的使命 == | + | ==夏娃的使命== |
− | 有时当你进入游戏时,你可能发现自己是一名14岁的女性角色而非一个母亲怀中的婴儿,大部分时候都诞生在荒芜的平原中。很快就会有其他玩家作为你的[[生命阶段|孩子]]出生,你有两种方式喂养你的孩子,第一种是抱起你的孩子喂养母乳,同时你会降低一点[[饱食度]],一直抱着你的孩子可以使它的饱食度不下降,并且也不会额外降低你的饱食度,但同时你不能拾取其他物品或做其他的劳动。所以当食物短缺时,尽可能长时间的抱着你的孩子是个不错的选择。第二种方式是拿起食物点击小孩,只要小孩的饱食度没有满就可以喂食。某种程度上,几个孩子出生的时间间隔是有冷却时间的, 但基于游戏的半随机性,你有可能一连串生好几个孩子,也可能很长一段时间都没有小孩。.
| + | 有时当你进入游戏时,你可能发现自己是一名14岁的女性角色而非一个母亲怀中的婴儿,大部分时候你都会诞生在一片荒芜的平原中。很快就会有其他玩家作为你的[[生命阶段|孩子]]出生,你有两种方式来喂养你的孩子,第一种是抱起你的孩子喂养母乳,同时你会降低一点[[饱食度]],一直抱着你的孩子可以使它的饱食度不下降,并且也不会额外降低你的饱食度,但同时你不能拾取其他物品或做其他的劳动。所以当食物短缺时,尽可能长时间的抱着你的孩子是个不错的选择。第二种方式是拿起食物点击小孩,只要小孩的饱食度没有满就可以喂食。某种程度上,几个孩子出生的时间间隔是有冷却时间的, 但基于游戏的半随机性,你有可能一连串生好几个孩子,也可能很长一段时间都没有小孩。. |
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− | 你的第一个目标是找到足够的[[食物]]来源,其次是要找到一个不错的住址,为你和你的子孙开疆扩土。早期阶段,大部分食物都来源于[[生态环境#草地|草地]],你可以先从[[野生鹅莓丛]]找起,同时也可以食用一些不可再生的[[自然资源#食物|野生食物]],直到建立起自己的农场。但是要注意,自然资源是有限的。 | + | 你的第一个目标是找到足够的[[食物]]来源,其次是要找到一个不错的住址,为你和你的子孙开疆扩土。早期阶段,大部分食物都来源于[[生态环境#草地|草地]],你可以先从[[野生鹅莓丛]]找起,同时也可以食用一些不可再生的野生食物,直到建立起自己的农场。但是要注意,自然资源是有限的。 |
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− | 一个好的住址通常在几种[[生态环境]]的交界处,并有丰富的资源。你的[[体温]]和[[饱食度奖励]]将影响你生孩子的概率。如果你的体温合适并且进食的种类丰富,那你更有可能生出孩子。选一个好的住址更能留住你的孩子,从而使你的家族能延续更久。 | + | 一个好的住址通常在几种[[生态环境]]的交界处,并有丰富的资源。你的[[体温]]和[[饱食度奖励]]将影响你生孩子的概率。如果你的体温合适并且进食的种类丰富,那你更有可能生出孩子。选一个好的住址更能留住你的孩子,从而使你的家族能延续更久。一个良好的基地位置往往是在不同生态环境的交界处,拥有充足的资源,选择一个好位置也会让你的孩子更有可能存活下来,并且会提高你血统存活的可能性。 |
− | A good base location tends to be at the intersection between multiple different [[biomes]], with plenty of resources. Your [[temperature]] and [[Food|Yum Bonus]] will influence the rate at which you give birth. If you are at an ideal temperature and have a high yum chain, you are more likely to have a baby. Choosing a good location will also make your babies more likely to stay, and will improve the overall likelihood that your bloodline will survive many generations. [[Names|Naming]] yourself is another step you can take to increase your chances. Don't take it personally if your babies run away or [[Sudden Infant Death|die in your arms]] (often they may just be trying to return to a past life). Focus on learning and practicing what you can in each life. If you mess up, you can always start afresh in the next life.
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− | A more detailed guide is included in the next section. For a general guide to the game see [[Starting Guide]].
| + | 如果你的孩子逃跑或死在你的怀抱中(通常他们可能只是AFK或者认为你很穷),不要理他们,专注于学习和练习每次生命中你能做到的事。 如果你搞砸了,你可以在下一次生命中重新开始。 |
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− | =Detailed Guide=
| + | 更详细的指南将包含在 [[新手教程]] 中。 |
− | This step-by-step guide to 'Eve-ing' is geared towards players with little to no experience with [[tools|tool]]-making or basic [[crafting]]. Recent changes to [[Eve]] spawning have ensured that most Eves will spawn far from previously or currently occupied areas and must therefore build everything from scratch.
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− | == The Pre-Fire Era == | + | ==另见== |
| + | If you’ve lived long enough to accomplish all the above, congratulations: you are most likely old by now. You may have already noticed your total number of hunger pips has decreased and you are losing vitality. When your hung |
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− | === Food and Your First Tool ===
| + | *[[名称]] |
− | [[File:Sharp Stone.jpg|thumb|[[Sharp Stone]]|100px]]
| + | *[[生命阶段]] |
− | You have spawned as a fresh Eve in the wilderness and must start from scratch -- a monumental task at first, but one which will become easier and more natural as you gain experience. Your first task is to pick a direction and start running with the goal of finding [[Wild Gooseberry Bush|berry bushes]]. Running in a relatively straight line makes it easy to backtrack to useful resources or objects of interest that you pass along the way. While you travel pick up the first [[Stone|round stone]] you find and then watch for a [[Big Hard Rock|big rock]] that you’ll use your stone on to create a [[Sharp Stone|sharp stone]], your first and one of your most important [[tools]]. As of update 75 there are many early sources of food to sustain you, including [[Wild Carrot|wild carrots]] which can be harvested with a sharp stone. Before doing so, it is strongly encouraged to click on [[Seeding Wild Carrot|seeding carrots]] with empty hands in order to remove their [[Carrot Seed Head|seeds]] lest these be destroyed forever along with the plant.
| + | *[[入门指南]] |
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− | [[File:Basket.jpg|thumb|[[Basket]]|100px]]
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− | A useful object to craft at this point is a [[basket]] made from [[Tule Reeds|swamp reeds]]. Harvest two reeds with a sharp stone, pick up one [[Reed Bundle|reed bundle]], and combine it with the other reed bundle into a basket. You can now carry up to three of certain items and [[tools]], including [[food]] items for long expeditions.
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− | === Setting Up Camp ===
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− | [[File:Home Marker.jpg|thumb|[[Home Marker]]|100px]]
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− | As soon as you locate a decent supply of [[Wild Gooseberry Bush|berries]] or other wild forage and starvation is no longer an imminent threat you can start looking for a place to settle. A decent location would be near the border between a [[Biomes#Grasslands|grass biome]] (with plentiful berries, [[Milkweed|milkweed]], and trees) and a [[Biomes#Swamps|swamp biome]] (with [[Canada Goose Pond|goose ponds]] -- the more the better, preferably on the same screen or at most 1 screen away -- and a good number of [[Tule Reeds|reeds]]). A great location would also be near a [[Biomes#Yellow Prairie|prairie biome]] with access to [[Rabbit Hole|rabbits]] and [[Wild Carrot|carrots]] and a perfect location boasts easy access to all these biomes as well as [[Biomes|others]], but be aware that time is not on your side and in a pinch, migration can be left to your descendants.
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− | Special consideration can be given to settling near a [[Biomes#Jungle|jungle]] or [[Biomes#Desert|desert biome]], as certain tiles near the borders of deserts and other biomes can be just warm enough to perfectly balance a player's heat gauge. In addition, [[Barrel Cactus|barrel cacti]] or [[Banana Tree|banana tree]]s provide an excellent source of renewable food in the form of [[Cactus Fruit|cactus fruits]] and [[banana]]s that do not despawn once harvested. However, it is important to be especially wary of wandering [[Animals#Rattlesnake|rattlesnakes]] and [[Mosquito Swarm|mosquitos]] (particularly around trees).
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− | A nearby [[Biomes#Badlands|badlands biome]] can also be vital in the long run as a source of [[Iron Ore]] and [[mouflon]], but must be balanced with the risk of [[Bear Cave]]s and [[Wolf|wolves]].
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− | Once you’ve found something acceptable you’ll want to avoid getting lost. Look for a [[sapling]] and cut it with your sharp stone. Place the resulting [[skewer]] in the vicinity of your future base and then use a round [[stone]] on it to pound it into a [[Home Marker|home marker]].
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− | === The Road to Fire ===
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− | In order to begin [[farming]] you'll need something to carry water which means you'll need at a minimum [[fire]]. Some or all of the following tool-making steps can be skipped should you happen upon human-made [[tools]], but it serves well to familiarize yourself with the details for future lives. Aim to gather all or most of the following ingredients while always keeping an eye on your hunger gauge and eating when necessary. The order in which you will gather your materials will depend on the locations of the resources around you. You may wish to gather some of these resources together as you pass them for maximum efficiency. Note that some of these resources require a [[Sharp Stone|sharp stone]] when gathered, so it may be a good idea for you to take one with you in your basket when hunting for these resources.
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− | In addition, bringing along one or more [[Gooseberry|berries]] in your basket can make all the difference: one key mistake many players make is misjudging their [[food]] allowance, losing track of [[Wild Gooseberry Bush|berry bush]] locations and starving to death. It is your job to prioritize how you will gather them efficiently based on what you can see on your map and then place them in an order you can easily remember near where you want to build your [[Adobe Kiln|kiln]].
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− | ==== [[Adobe Kiln]] ====
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− | [[File:Adobe Kiln.jpg|thumb|130x100px|[[Adobe Kiln]]]]
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− | Find a [[Clay Pit|clay deposit]] and bring back at least three pieces of [[clay]] (ideally bring 4-6; clay can be stacked in a basket). To make a [[Adobe Kiln|kiln]] you'll need three pieces of [[adobe]], made by combining one piece of [[clay]] with one [[Reed Bundle]] or, if it cannot be avoided, [[straw]] from [[Ripe Wheat|wild wheat]]. Processing wheat involves an additional step after cutting it with your [[Sharp Stone|sharp stone]]: you will need to find a [[Maple Tree|maple tree]] or [[Poplar Tree]], click it to take a [[Straight Branch|branch]], then click the branch to the wheat to thresh it. The grain is useless to you right now, but the straw can be used like reeds for making baskets or adobe. Place your first piece of adobe where you want your kiln to be, use a round [[stone]] to make a base then add the remaining [[adobe]] to the base.
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− | ==== [[Fire Bow Drill|Bow-Drill]] ====
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− | [[File:Fire Bow Drill.jpg|thumb|100px|Fire Bow Drill]]
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− | Use a sharp stone on a [[Small Curved Branch|poplar branch]] once (to produce a [[Small Curved Shaft|small curved shaft]]) and on the maple branch twice (to produce a [[Short Shaft|short shaft]]). Use one rope on the small curved shaft, then use the short shaft on the tied branch.
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− | ==== [[Long Straight Shaft]] and [[Wooden Tongs]] ====
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− | The following steps are done before crafting a [[Stone Hatchet|stone hatchet]] should you have only one sharp stone available. Use the sharp stone on 2 maple straight branches to create 2 long shafts. Find a [[Flint|flint outcropping]] and use your sharp stone on it to form [[Flint Chip|flint chips]]. Take one and use it on one of the long shafts to create [[Wooden Tongs]], the other long shaft will be used for firestarting and brand.
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− | ==== [[Stone Hatchet]] and [[Kindling]] ====
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− | Use the sharp stone on the straight branch twice. Use a rope on the resulting short shaft then use a sharp stone on the [[Tied Short Shaft]] to create a [[Stone Hatchet|hatchet]]. Use your hatchet on your scrap branches to create [[Kindling|kindling]]. Place one of the pieces of kindling in the kiln and one near your long straight shaft.
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− | ==== [[Wet Clay Bowl]](s)/[[Wet Clay Plate|Plate]](s) ====
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− | Use the round stone on clay one to make a wet clay bowl. To make a plate, first make a wet clay bowl then use the round stone on it. Make as many bowls as you like (though 1 for now should be fine), but plates won't be used until later and possibly only after your death so making one now is entirely optional.
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− | ==== Finishing Touches ====
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− | Finally, you will need two ingredients that are not listed above because they despawn relatively quickly and should be gathered last. They are [[Juniper Tinder|tinder]] from a [[Juniper Tree|juniper tree]] and a [[leaf]] from a branchless poplar or maple tree. You are now ready to make fire.
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− | <gallery heights="75px" widths="75px">
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− | File:Long Straight Shaft.jpg|[[Long Straight Shaft]]
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− | File:Wooden Tongs.jpg|[[Wooden Tongs]]
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− | File:Stone Hatchet.jpg|[[Stone Hatchet]]
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− | File:Kindling.jpg|[[Kindling]]
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− | File:Wood-filled Adobe Kiln.jpg|Wood-filled Kiln
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− | File:Wet Clay Bowl.jpg|[[Wet Clay Bowl]]
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− | File:Wet Clay Plate.jpg|[[Wet Clay Plate]]
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− | File:Juniper Tinder.jpg|[[Juniper Tinder]]
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− | File:Leaf.jpg|[[Leaf]]
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− | </gallery>
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− | === [[Fire]] and Firing ===
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− | [[File:Fire.jpg|thumb|100px|[[Fire]]]]
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− | The process of actually creating the [[fire]] involves four steps that are much less complicated than they first appear:
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− | # use your [[Fire Bow Drill|bow drill]] on the [[Long Straight Shaft|long straight shaft]]
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− | # use the [[Leaf|leaf]] on the [[Ember Shaft|smoking long shaft]]
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− | # use the [[Ember Leaf|ember leaf]] on the [[Juniper Tinder|tinder]]
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− | # discard the ember leaf, wait for a small flame, then use [[Kindling|kindling]] on the tinder fire
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− | When you have a small fire, pick up the long shaft, use it on the fire then use the resulting [[Firebrand|brand]] on your [[Adobe Kiln|kiln]]. Pick up your [[Wooden Tongs|tongs]] and use them to grab a [[Wet Clay Bowl|wet bowl]] or [[Wet Clay Plate|plate]] and then click the kiln to produce a [[Clay Bowl|dry clay bowl]] or [[Clay Plate|plate]]. Repeat as necessary. Congratulations, you have just fired your first pottery, can now transport water and are ready to enter the next phase of survival: farming!
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− | <gallery heights="75px" widths="75px">
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− | File:Ember Shaft.jpg|Ember Shaft
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− | File:Ember Leaf.jpg|Ember Leaf
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− | File:Smoldering Tinder.jpg|Smoldering Tinder
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− | File:Burning Tinder.jpg|Burning Tinder
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− | File:Fire.jpg|[[Fire]]
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− | File:Firebrand.jpg|[[Firebrand]]
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− | File:Firing Adobe Kiln.jpg|[[Firing Adobe Kiln]]
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− | File:Wet Bowl in Wooden Tongs.jpg|Wet Bowl in Wooden Tongs
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− | </gallery>
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− | == Post-Fire Early Farming ==
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− | [[File:Deep Tilled Row.jpg|thumb|100px|[[Deep Tilled Row]]]]
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− | Now that you can transport water, there is one last hurdle before you begin growing your food supply: [[seeds]] and [[Fertile Soil Pit|soil]]. Always keeping in mind your hunger, empty your [[Basket|basket]] and locate a patch of fertile soil. Use the basket on it, bring it to a relatively open area (it is greatly advised that this be as near to a source of water as possible, and many players eventually aim to move their farms and town bases into [[Biomes#Swamps|swamp biomes]] to be as near to [[Canada Goose Pond|ponds]] as possible) and right click on empty ground to dump your [[Fertile Soil Pile|soil]]. Individual lots of soil can be moved by using your [[Clay Bowl|bowl]]. If you misclick, need to drop your basket to eat or simply wish to move your farm, you can always recollect soil using bowl or basket.
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− | [[File:Stone Hoe.jpg|thumb|100px|[[Stone Hoe]]]]
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− | To till the soil, you will need a [[skewer]] or a [[Stone Hoe|hoe]]. A skewer can only be used four times before breaking but has the advantage of being a quick early option that does not require vital [[Milkweed|milkweed]] to craft. Use your skewer or hoe on the fertile soil to till the soil. A single lot of fertile soil will require tilling twice to get [[Tilled Row|Deep Tilled Row]]. Whereas a double lot of soil on the same square will only need tilling once. A triple lot of soil is unnecessary and is a waste of the extra soil. Therefore, if soil is abundant, it is best to use two soil to save your hoe (which will eventually break).
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− | There are two main direct food crops: [[Domestic Gooseberry Bush|domestic gooseberry bushes]] and [[Carrot|carrots]]. Each has considerations:
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− | [[File:Domestic Gooseberry Bush.jpg|thumb|100px|[[Domestic Gooseberry Bush]]]]
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− | * Domestic berry bushes require water and soil to regrow once all the berries have been picked. Berry bushes have important applications in [[Compost|compost-making]] as well as in [[Animals#Sheep|domestic sheep]] rearing, and can provide relatively easy food for early civilizations. However, it is unwise to rely too heavily upon them, so it is better to diversify into other food sources, and leave berries for the very young and very old.
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− | [[File:Carrot Row.jpg|thumb|100px|[[Carrot Row]]]]
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− | * Carrots, when harvested at edible maturity, will return the plot to a [[Hardened Row]] which only requires one soil to be reused. It is critical not to allow less than a full row of carrots to go to seed (which consumes the soil plot).
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− | To farm carrots, locate some [[Wild Carrot|wild carrots]], click them, empty handed, to get a seeds, then bring it back and use one on your [[Deep Tilled Row|farm plot]]. Take one of your [[Clay Bowl|clay bowls]], fill it with water from a [[Canada Goose Pond|pond]] then water your plot. Take care not to drain a goose pond. You can also make a [[Water Pouch|water pouch]] after hunting one [[Animals#Rabbit|rabbit]], although clay bowls are more common and may be easier in the early game due to less milkweed needed and no needle required. Most crops need to be watered only once during their lives with the exception of domestic berry bushes (see above) and [[tree]] saplings. Once your first patch of carrots is in the ground some of the pressure eases, but you will not have achieved complete food security until you have a robust compost cycle which involves steady supply of berries, carrots, [[Ripe Wheat|wheat]] for [[Straw|straw]] and a [[sheep]] farm for [[Sheep Dung|dung]].
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− | Since wild carrot seeds no longer respawn, at some point it will become necessary to begin designating "seed rows" of carrots that will remain untouched until they reach their flowering phase. '''Tip: Do not allow for less than a full plot of five carrots to go to seed. This will accelerate dirt consumption while yielding less than five seeds.'''
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− | If your settlement has an experienced farmer do not interfere with their plots unless asked, (if you have nothing to do it can instead be helpful to assume the role of water carrier) and try to avoid eating the carrots if you can.
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− | === Other Farming ===
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− | [[File:Ripe Wheat.jpg|thumb|[[Ripe Wheat]]|100px]]
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− | Once your food supply is secure you can begin to explore other options and goals. You may wish to start a [[milkweed]] farm, as quite a lot of [[thread]] is needed for the mass production of [[Clothes|clothing]] and some [[tools]]. Collect [[Milkweed Seed|milkweed seeds]] by clicking on the debris pile formed after harvesting fruiting milkweed.
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− | [[Wheat]]-farming is useful for making [[Basket|baskets]], some clothing, and for the [[baking]] of higher value [[Food|food]]. While a single wild wheat plant will produce enough [[Bowl of Dough|dough]] for four pies, wheat seeds despawn so take care not to entirely depopulate a [[Biomes#Yellow Prairie|prairie]]. Wheat-farming is most useful for later stages as part of a dedicated [[compost|composting]], [[baking]] set-up.
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− | [[File:Domestic Sheep.jpg|thumb|[[Domestic Sheep]]|100px]]
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− | Some other available seeds can be seen on the [[Seeds]] page. Additionally, there are currently four domesticatable [[Animals|animals]] available to farm which are [[sheep]], [[cow]]s, [[pig]]s and [[dog]]s. A Sheep pen is essential for making [[compost]], and is additionally used for [[Clothes|clothing]], [[Saddle|horse-riding]], [[pies]] and [[Medical Treatment|medical supplies]]. Cows produce [[Bowl of Whole Milk|milk]] and [[Bowl of Butter|butter]]. Pigs are used to create [[Pork Taco|pork tacos]], and to feed [[Dog|puppies]]. Dogs currently have limited uses.
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− | There are many other crops that can be cooked into [[food]], such as [[beans]], [[squash]], [[corn]], [[cabbage]], and [[potatoes]]. Beans, squash, and corn are usually grown together as they are the main ingredient's in Three Sister's Stew. Beans can also be made into tacos or burritos. Cabbage is made into [[Bowl of Sauerkraut|sauerkraut]] and potatoes are made into [[Baked Potato|baked potatoes]], but these two crops aren't farmed as much as the others.
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− | == Rabbits and Clothesmaking ==
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− | Clothing is essential to minimize a colony's food requirements. Note that if your settlement is located within a desert biome, rabbits are useful mainly for backpacks as wearing clothing in the heat of the desert is inefficient.
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− | === Snaring ===
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− | [[File:Snare.jpg|thumb|100px|[[Snare]]]]
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− | Snaring [[Animals|rabbits]] first requires a [[snare]], created by combining a rope with [[stakes]] (use a sharp stone on a straight branch three times). [[Rabbit Family Hole|Rabbit family holes]] will have visible babies. Soon after setting a snare you will be able to collect your bounty and move your snare (family holes will respawn eventually, but during your lifetime they will likely remain empty and you’ll need to find another family).
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− | === Preparing a Needle ===
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− | [[File:Bone Needle.jpg|thumb|100px|[[Bone Needle]]]]
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− | To start making clothing you will first need to cook your rabbit. Use a flint chip on the body to skin it, set aside the [[Rabbit Fur|fur]], cut down a [[sapling]] to make a [[skewer]] and [[Skewered Rabbit|skewer the meat]]. Now make another fire, but don't bother with extra kindling for the kiln. You must wait for the fire to burn down to coals before cooking or you will ruin the meat and lose the chance to get bones (and food). Deposit your cooked skewer on the ground, right-click it to remove the skewer, eat the meat, discard the larger of the two [[Rabbit Bone|bones]] somewhere convenient (it takes some time to despawn) and use a sharp stone on the smaller bone to create a [[Bone Needle|needle]].
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− | === Making Clothing ===
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− | [[File:Needle and Thread.jpg|thumb|70px|[[Needle and Thread]]]]
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− | Now you need a single [[thread]] to create a [[Needle and Thread]] that you can use on different kinds and amounts of fur or wool to craft different pieces of [[Clothes|clothing]]. Thread is consumed every time an object is crafted. [[Rabbit Fur]] stacks to four pieces of full fur and two pieces of cut fur per tile. Attaching a needle to a ball of thread makes it so that the needle can be used multiple times for sewing before it runs out.
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− | == Advanced Hunting ==
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− | [[File:Bow and Arrow.jpg|thumb|100px|[[Bow and Arrow]]]]
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− | [[Canada Goose Pond|Geese]] and other [[animals]] must be hunted with [[Bow and Arrow]]. Geese can be used as food sources (take care to not eliminate an entire population as they do not respawn) and are needed much later on in [[Smithing|blacksmithing]].
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− | == Conclusion ==
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− | [[File:Life Stages.jpg|thumb|<div style="text-align: center">[[Life Stages]]</div>]]
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− | If you’ve lived long enough to accomplish all the above, congratulations: you are most likely old by now. You may have already noticed your total number of hunger pips has decreased and you are losing vitality. When your hunger pips reach 3 you will turn 60 years old and die from natural causes. This is the best death one can hope for -- even though you will likely not have left the stone age you will have built something viable for future generations (hopefully including your own children) to build on.
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− | You'll notice there has been no mention of the babies that will no doubt have begun spawning almost as soon as you entered the world. The reason is that early on children are an exceptionally risky proposition and the choice of whether to keep or abandon them depends largely on your goals and how prosperous you find your surroundings. Since picking up a baby drains hunger, a mother is encouraged to continue holding her child -- trying to juggle multiple infants in the absence of a food source is a sure way to guarantee not only your own death but the deaths of your children as well. In addition, the pressure to secure a steady food source drives a new Eve to be constantly moving, carrying items, and potentially running long distances to forage additional food, all of which will place a strain on her if she is also pausing to feed one or more babies multiple times. With experience, you will learn to judge how many children you can support at a given time. For instance, should you have scouted a very generous berry-laden location ideal for a future camp, it can be worthwhile to sacrifice some of your early productivity by focusing on holding your baby and setting it down only to eat a number of berries at once. While your food requirements will effectively double with the addition of a child, you will gain potentially skilled assistance or, at the very least, an extra set of hands that can find and bring materials and berries to your camp and accelerate your settlement's development.
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− | Regardless of starting luck, it is advised to be wary of raising too many children as population explosion -- and the food crisis that inevitably follows -- is the single greatest threat to even large and advanced settlements. Ultimately, while you remain a fertile Eve your highest priority is to ensure your own survival until can support at least one fertile daughter. This is a harsh and dangerous world.
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− | =See Also=
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− | *[[Names]]
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− | *[[Life Stages]] | |
− | *[[Starting Guide]] | |
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− | ==History==
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− | *Prior to [[Version 186|v.186]] it was possible to "chain-Eve" by repetitively living to age 60. This was used to keep towns alive over several days. However, as this feature was only intended to allow solo-play, the code was updated so that Old-age spawning is only possible if there are fewer than four fertile females on the server at the time the player joins the server. | |